Title

Ender’s Game: Laser Tag Simulation

Faculty Mentor(s)

John Holliday and Dianna Spence

Location

Library Technology Center David L. Potter Special Collections Room 382

Start Date

27-3-2012 12:30 PM

End Date

27-3-2012 1:45 PM

Description/Abstract

We explore statistical advantages in specialized laser tag based on the game played in Orson Scott Card’s Ender’s Game. The game takes place between two teams in which a player is disabled when they are struck by all remaining players on the opposing team. Each team has a distinct number of players, and all players on a team are assumed to be equally likely to strike a target. A computer simulation models the game using different initial parameters, such as hit accuracy (specified as a probability), size of each team, and target selection strategy. Using these simulations we examine factors that could give one team an advantage. Such factors include smaller number of players, higher accuracy, and more strategic targeting. Faculty Advisers: John Holliday and Dianna Spence

This document is currently not available here.

Share

COinS
 
Mar 27th, 12:30 PM Mar 27th, 1:45 PM

Ender’s Game: Laser Tag Simulation

Library Technology Center David L. Potter Special Collections Room 382

We explore statistical advantages in specialized laser tag based on the game played in Orson Scott Card’s Ender’s Game. The game takes place between two teams in which a player is disabled when they are struck by all remaining players on the opposing team. Each team has a distinct number of players, and all players on a team are assumed to be equally likely to strike a target. A computer simulation models the game using different initial parameters, such as hit accuracy (specified as a probability), size of each team, and target selection strategy. Using these simulations we examine factors that could give one team an advantage. Such factors include smaller number of players, higher accuracy, and more strategic targeting. Faculty Advisers: John Holliday and Dianna Spence