Title

Testosterone and Video Games

Faculty Mentor(s)

Kelly Cate

Campus

Dahlonega

Subject Area

Psychology

Location

Library Room 269:Open Classroom

Start Date

31-3-2014 10:00 AM

End Date

31-3-2014 11:30 AM

Description/Abstract

The current study was designed to explore the effect of different types of popular video games on participant’s reported anxiety levels, physiological symptoms of anxiety, hormonal fluctuations, and ratings of violence for recent events. Over 4 weeks, participants engaged in video game play on several occasions. On one occasion, each participant played a violent non-competitive video game (as indicated by the game’s rating); on another, they played a non-violent competitive game; on another, a violent competitive game; on the final day, a control-based video game (non-violent, non-competitive). A saliva sample was collected each day following play and was analyzed for Testosterone (potential rise in response to competition). Participants were also given 3 news stories (war story, urban life violence story (muggings, shootings), school violence) to read each day covering recent events. Participants rated the news stories for level of perceived violence to test for potential desensitization effects of each type of video game. Participants provided a baseline blood pressure and heart rate measurement before play. Following play, their BR and HR were taken again, and they completed a paper anxiety scale, news stories, and GRE items. It was expected that the competitive video games would increase Testosterone levels in participants. It is expected that violent video games would increase BP, HR, and anxiety scale scores. It also was expected that violent video games would lead to lower ratings of violence for the news stories, but that competitive game play will not have this effect.

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Mar 31st, 10:00 AM Mar 31st, 11:30 AM

Testosterone and Video Games

Library Room 269:Open Classroom

The current study was designed to explore the effect of different types of popular video games on participant’s reported anxiety levels, physiological symptoms of anxiety, hormonal fluctuations, and ratings of violence for recent events. Over 4 weeks, participants engaged in video game play on several occasions. On one occasion, each participant played a violent non-competitive video game (as indicated by the game’s rating); on another, they played a non-violent competitive game; on another, a violent competitive game; on the final day, a control-based video game (non-violent, non-competitive). A saliva sample was collected each day following play and was analyzed for Testosterone (potential rise in response to competition). Participants were also given 3 news stories (war story, urban life violence story (muggings, shootings), school violence) to read each day covering recent events. Participants rated the news stories for level of perceived violence to test for potential desensitization effects of each type of video game. Participants provided a baseline blood pressure and heart rate measurement before play. Following play, their BR and HR were taken again, and they completed a paper anxiety scale, news stories, and GRE items. It was expected that the competitive video games would increase Testosterone levels in participants. It is expected that violent video games would increase BP, HR, and anxiety scale scores. It also was expected that violent video games would lead to lower ratings of violence for the news stories, but that competitive game play will not have this effect.