Poster Session

Loading...

Media is loading
 

Faculty Mentor(s)

Chuck Robertson, Michele Hill

Campus

Dahlonega

Proposal Type

Poster

Subject Area

Psychology

Start Date

17-4-2020 12:00 PM

End Date

17-4-2020 1:00 PM

Description/Abstract

This study examined virtual reality (VR) as a means of delivery for mindfulness practice compared to the traditional form of instruction to establish proof of concept. The study utilized an Oculus Rift (Facebook Technologies, LLC)© and the Perfect (NDreams)© visual and sound environment while attending Hill’s Mindfulness Practice (HMP)©. Participants were randomized into three groups: 1) VR+HMP instruction, 2) HMP only instruction, and 3) a Waitlist control. Participants in the VR+HMP or HMP groups experienced six 10-minute sessions of mindfulness practice that included: 1) Body Scan, 2) Object Attention, 3) Focused Breathing, 4) Grounding, 5) Dealing with Difficult Emotions and Sensation, and 6) Self-Compassion. These sessions are based on a combination of Mindfulness Based Stress Reduction (Kabat Zinn, 1990) and Koru for emerging adults (Roger & Maytan, 2012). Participants completed pre- and post-assessments for the Perceived Stress Scale (Cohen, et al., 1983), Self-Compassion Scale (Neff, 2003), Penn State Worry Questionnaire (PSWQ), and Mindful Attention Awareness Scale (MAAS). Participants were expected to have no experience with mindfulness prior to study entry. Participants were expected to practice the mindfulness instruction on their own for 10 minutes each day, collected either online or paper copy. In examining the scores of the MAAS, an interaction (F(2,20)=5.13, p=.02, η2=.34) qualified the main effect of the experience (F(2,20)=4.53, p=.02, η2=.31). There was no main effect of the training (F(1,20)=0.25, p>.05, η2=.01). The interaction showed an increase in mindfulness awareness in the VR group, thus demonstrating proof of concept.

Media Format

flash_audio

Share

COinS
 
Apr 17th, 12:00 PM Apr 17th, 1:00 PM

31. Virtual Reality Mindfulness Training: Proof of Concept Within the College Population

This study examined virtual reality (VR) as a means of delivery for mindfulness practice compared to the traditional form of instruction to establish proof of concept. The study utilized an Oculus Rift (Facebook Technologies, LLC)© and the Perfect (NDreams)© visual and sound environment while attending Hill’s Mindfulness Practice (HMP)©. Participants were randomized into three groups: 1) VR+HMP instruction, 2) HMP only instruction, and 3) a Waitlist control. Participants in the VR+HMP or HMP groups experienced six 10-minute sessions of mindfulness practice that included: 1) Body Scan, 2) Object Attention, 3) Focused Breathing, 4) Grounding, 5) Dealing with Difficult Emotions and Sensation, and 6) Self-Compassion. These sessions are based on a combination of Mindfulness Based Stress Reduction (Kabat Zinn, 1990) and Koru for emerging adults (Roger & Maytan, 2012). Participants completed pre- and post-assessments for the Perceived Stress Scale (Cohen, et al., 1983), Self-Compassion Scale (Neff, 2003), Penn State Worry Questionnaire (PSWQ), and Mindful Attention Awareness Scale (MAAS). Participants were expected to have no experience with mindfulness prior to study entry. Participants were expected to practice the mindfulness instruction on their own for 10 minutes each day, collected either online or paper copy. In examining the scores of the MAAS, an interaction (F(2,20)=5.13, p=.02, η2=.34) qualified the main effect of the experience (F(2,20)=4.53, p=.02, η2=.31). There was no main effect of the training (F(1,20)=0.25, p>.05, η2=.01). The interaction showed an increase in mindfulness awareness in the VR group, thus demonstrating proof of concept.